π Installation
Installation
Configuration:
```lua
Config = {}
-- How high should the delay be? (The optimization)
Config.Optimization = 1000 -- For while true, do not edit if you dont have programming expierience
Config.DevMode = true
Config.Identifier = "license" -- license, steam..
-- Current holster
Config.CommandActive = true -- only affects holster command
Config.Command = "holster"
Config.CommandChangeHandOnAnim = "changehandonanim"
Config.UseUI = true
Config.UICommand = "holsterMenu"
-- Hand on Holster
Config.HandOnHolster = true
Config.HandOnButton = "K"
-- Save component
Config.SaveComponent = true -- Saves the current component when entering the server and replaces it when you enter /holster 0.
-- Framework
Config.Framework = "qb" -- qb, esx /(legacy)/ and standalone
Config.FWSettings = {
needJob = false, -- only qb, esx /(legacy)/
jobName = {
"police",
"fbi",
},
}
-- Notify System
Config.NotifyActive = true
Config.Notify = {
notify = "codem", -- possibillities: codem, gta5, chat and custom
length = 5000, -- only for codem rn
header = "Holster", -- only codem rn
style = "info" -- only for codem rn
}
-- Holster-Configuration
Config.Holster = { -- Add how many you want
HandOnHolsterFaster = true, -- Only for given animations
holster0 = { -- DO NOT DELETE
holsterName = "Kein Holster",
holsterSound = "",
holsterVol = 1.0,
holsterAnim = {
GivenAnim = "Back",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "Back",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = {},
["2627665880"] = {},
["1762753038"] = {},
}
},
holster1 = {
holsterName = "RechtshΓ€nder mit Glock 17 (GΓΌrtel)",
holsterSound = "Holster1", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "Front",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableID
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
["1581098148"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "s_m_y_cop_01",
pistolComponentId = 9,
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 0, -- drawableID
},
},
},
holster2 = {
holsterName = "RechtshΓ€nder Beinholster mit Glock 17 (GΓΌrtel)",
holsterSound = "Holster2", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "Front",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 3, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 6, -- drawableID
pistolInactive = 3, -- drawableID
},
},
},
holster3 = {
holsterName = "RechtshΓ€nder mit Glock 17",
holsterSound = "Holster1", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
tazerAnim = {
GivenAnim = "",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableI
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
},
},
holster4 = {
holsterName = "RechtshΓ€nder Beinholster mit Glock 17",
holsterSound = "Holster2", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
tazerAnim = {
GivenAnim = "",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 1, -- drawableI
pistolInactive = 3, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 6, -- drawableID
pistolInactive = 3, -- drawableID
},
},
},
holster5 = {
holsterName = "RechtshΓ€nder mit Glock 17 (GΓΌrtel)",
holsterSound = "", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "",
useCustomAnim = false,
animDictionaryTakeOut = "",
animationNameTakeOut = "",
animDictionaryPutIn = "",
animationNamePutIn = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "",
useCustomAnim = false,
animDictionaryTakeOut = "reaction@intimidation@cop@unarmed",
animationNameTakeOut = "intro",
animDictionaryPutIn = "reaction@intimidation@cop@unarmed",
animationNamePutIn = "outro",
duration = -1,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableID
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
["1581098148"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "s_m_y_cop_01",
pistolComponentId = 9,
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 0, -- drawableID
},
},
},
holster6 = {
holsterName = "RechtshΓ€nder mit Glock 17 (GΓΌrtel)",
holsterSound = "", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "",
useCustomAnim = true,
animDictionaryTakeOut = "reaction@intimidation@cop@unarmed",
animationNameTakeOut = "intro",
animDictionaryPutIn = "reaction@intimidation@cop@unarmed",
animationNamePutIn = "outro",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "",
useCustomAnim = true,
animDictionaryTakeOut = "reaction@intimidation@cop@unarmed",
animationNameTakeOut = "intro",
animDictionaryPutIn = "reaction@intimidation@cop@unarmed",
animationNamePutIn = "outro",
duration = -1,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableID
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
["1581098148"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "s_m_y_cop_01",
pistolComponentId = 9,
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 0, -- drawableID
},
},
},
}
Config.Guns = {
pistolList = {
"weapon_pistol",
"weapon_pistol_mk2",
"weapon_combatpistol",
"weapon_appistol",
"weapon_pistol50",
"weapon_snspistol",
"weapon_snspistol_mk2",
"weapon_heavypistol",
"weapon_vintagepistol",
"weapon_revolver",
"weapon_revolver_mk2",
"weapon_doubleaction",
"weapon_ceramicpistol",
"weapon_pistolxm3",
"weapon_sig"
},
tazerList = {
"weapon_stungun",
"weapon_stungun_mp",
},
}
Config.Locale = {
currentHolster = "Aktuelles Holster: ",
donthasJob = "Du hast nicht den erforderten Job",
holsterCommand1 = "Change your holster",
holsterCommand2 = "Use: 1, 2, 3, 4 or 0",
changeCommand1 = "Use to change hand on hoster anim",
changeCommand2 = "Use: normal, normal2, advanced",
handOnHolster = "Hand auf Holster",
numberToHigh = "Dieses Holster existiert nicht",
pedDontExist = "Dieses Ped kann kein Holster tragen",
}
RegisterNetEvent("thxvz_holster:holster_notify")
AddEventHandler("thxvz_holster:holster_notify", function(text)
if Config.Notify.notify == "chat" then
TriggerEvent("chatMessage", "", {255,0,0}, text)
elseif Config.Notify.notify == "gta5" then
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
elseif Config.Notify.notify == "codem" then
TriggerEvent('codem-notification:Create', text, Config.Notify.style, Config.Notify.header, Config.Notify.length)
elseif Config.Notify.notify == "custom" then
-- Your code
end
end)
```
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