📜 Installation
Installation
Install the script in your resource folder.
Configure the script in your config.lua file.
Start the script in your server.cfg.
Insert the SQL into your database.
Restart the server now.
Configuration:
Config.lua Preview:
```lua
Config = {}
-- How high should the delay be? (The optimization)
Config.Optimization = 1000 -- For while true, do not edit if you dont have programming expierience
Config.DevMode = true
Config.Identifier = "license" -- license, steam..
-- Current holster
Config.CommandActive = true -- only affects holster command
Config.Command = "holster"
Config.CommandChangeHandOnAnim = "changehandonanim"
Config.UseUI = true
Config.UICommand = "holsterMenu"
-- Hand on Holster
Config.HandOnHolster = true
Config.HandOnButton = "K"
-- Save component
Config.SaveComponent = true -- Saves the current component when entering the server and replaces it when you enter /holster 0.
-- Framework
Config.Framework = "qb" -- qb, esx /(legacy)/ and standalone
Config.FWSettings = {
needJob = false, -- only qb, esx /(legacy)/
jobName = {
"police",
"fbi",
},
}
-- Notify System
Config.NotifyActive = true
Config.Notify = {
notify = "codem", -- possibillities: codem, gta5, chat and custom
length = 5000, -- only for codem rn
header = "Holster", -- only codem rn
style = "info" -- only for codem rn
}
-- Holster-Configuration
Config.Holster = { -- Add how many you want
HandOnHolsterFaster = true, -- Only for given animations
holster0 = { -- DO NOT DELETE
holsterName = "Kein Holster",
holsterSound = "",
holsterVol = 1.0,
holsterAnim = {
GivenAnim = "Back",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "Back",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = {},
["2627665880"] = {},
["1762753038"] = {},
}
},
holster1 = {
holsterName = "Rechtshänder mit Glock 17 (Gürtel)",
holsterSound = "Holster1", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "Front",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableID
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
["1581098148"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "s_m_y_cop_01",
pistolComponentId = 9,
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 0, -- drawableID
},
},
},
holster2 = {
holsterName = "Rechtshänder Beinholster mit Glock 17 (Gürtel)",
holsterSound = "Holster2", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "Front",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 3, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 6, -- drawableID
pistolInactive = 3, -- drawableID
},
},
},
holster3 = {
holsterName = "Rechtshänder mit Glock 17",
holsterSound = "Holster1", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
tazerAnim = {
GivenAnim = "",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableI
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
},
},
holster4 = {
holsterName = "Rechtshänder Beinholster mit Glock 17",
holsterSound = "Holster2", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "Right Hand",
useCustomAnim = false,
animDictionary = "",
animationName = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
tazerAnim = {
GivenAnim = "",
useCustomAnim = false,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 1, -- drawableI
pistolInactive = 3, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 6, -- drawableID
pistolInactive = 3, -- drawableID
},
},
},
holster5 = {
holsterName = "Rechtshänder mit Glock 17 (Gürtel)",
holsterSound = "", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "",
useCustomAnim = false,
animDictionaryTakeOut = "",
animationNameTakeOut = "",
animDictionaryPutIn = "",
animationNamePutIn = "",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "",
useCustomAnim = false,
animDictionaryTakeOut = "reaction@intimidation@cop@unarmed",
animationNameTakeOut = "intro",
animDictionaryPutIn = "reaction@intimidation@cop@unarmed",
animationNamePutIn = "outro",
duration = -1,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableID
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
["1581098148"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "s_m_y_cop_01",
pistolComponentId = 9,
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 0, -- drawableID
},
},
},
holster6 = {
holsterName = "Rechtshänder mit Glock 17 (Gürtel)",
holsterSound = "", -- Add or edit at Interact Sounds
holsterVol = 0.7,
holsterAnim = {
GivenAnim = "",
useCustomAnim = true,
animDictionaryTakeOut = "reaction@intimidation@cop@unarmed",
animationNameTakeOut = "intro",
animDictionaryPutIn = "reaction@intimidation@cop@unarmed",
animationNamePutIn = "outro",
duration = -1,
}, -- Available Right Hand, or choose an other anim.. (leave free for no anim)
tazerAnim = {
GivenAnim = "",
useCustomAnim = true,
animDictionaryTakeOut = "reaction@intimidation@cop@unarmed",
animationNameTakeOut = "intro",
animDictionaryPutIn = "reaction@intimidation@cop@unarmed",
animationNamePutIn = "outro",
duration = -1,
}, -- Available Front, Back, or choose an other anim.. (leave free for no anim)
holsterWaitToShoot = 0.6,
peds = {
["1885233650"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_m_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 8, -- drawableID
pistolInactive = 5, -- drawableID
},
["2627665880"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "mp_f_freemode_01",
tazerComponentId = 8, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
tazerTexture = 1,
tazerInactive = 9, -- drawableID
tazerActive = 1,-- drawableID
pistolComponentId = 7, -- https://docs.fivem.net/natives/?_0x262B14F48D29DE80
pistolTexture = 0,
pistolActive = 5, -- drawableID
pistolInactive = 4, -- drawableID
},
["1581098148"] = { -- Activate dev mode and then use /holster:getPedNum
pedName = "s_m_y_cop_01",
pistolComponentId = 9,
pistolTexture = 0,
pistolActive = 1, -- drawableID
pistolInactive = 0, -- drawableID
},
},
},
}
Config.Guns = {
pistolList = {
"weapon_pistol",
"weapon_pistol_mk2",
"weapon_combatpistol",
"weapon_appistol",
"weapon_pistol50",
"weapon_snspistol",
"weapon_snspistol_mk2",
"weapon_heavypistol",
"weapon_vintagepistol",
"weapon_revolver",
"weapon_revolver_mk2",
"weapon_doubleaction",
"weapon_ceramicpistol",
"weapon_pistolxm3",
"weapon_sig"
},
tazerList = {
"weapon_stungun",
"weapon_stungun_mp",
},
}
Config.Locale = {
currentHolster = "Aktuelles Holster: ",
donthasJob = "Du hast nicht den erforderten Job",
holsterCommand1 = "Change your holster",
holsterCommand2 = "Use: 1, 2, 3, 4 or 0",
changeCommand1 = "Use to change hand on hoster anim",
changeCommand2 = "Use: normal, normal2, advanced",
handOnHolster = "Hand auf Holster",
numberToHigh = "Dieses Holster existiert nicht",
pedDontExist = "Dieses Ped kann kein Holster tragen",
}
RegisterNetEvent("thxvz_holster:holster_notify")
AddEventHandler("thxvz_holster:holster_notify", function(text)
if Config.Notify.notify == "chat" then
TriggerEvent("chatMessage", "", {255,0,0}, text)
elseif Config.Notify.notify == "gta5" then
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
elseif Config.Notify.notify == "codem" then
TriggerEvent('codem-notification:Create', text, Config.Notify.style, Config.Notify.header, Config.Notify.length)
elseif Config.Notify.notify == "custom" then
-- Your code
end
end)
```
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