📜 Installation
Installation
Configuration:
Config = {}
-- Which language?
Config.Locale = 'de'
-- How high should be the delay? (The optimation)
Config.Optimation = 100
Config.Debug = false
-- Job Informations
Config.NeedJob = false
Config.JobName = "unemployed"
Config.Interaction = "e-interaction" -- e-interaction or ox-target (SOON! NOT YET!)
Config.WorkWeather = true -- Needs good weather for work
-- Spawnpoint of the work vehicle
Config.VehicleSpawn = {x = 2559.0, y = 2741.43, z = 42.72, h = 344.44}
-- Vehicle Spawnname
Config.VehicleName = "bodhi2"
-- Vehicle Plate
Config.PlateText = "PAL" -- MAX 3
-- Used Vehicle Keys
Config.VehicleKeys = "qs" -- false or "qs"
-- Settings for vehicle blip
Config.VehicleBlip = {
Sprite = 67, --- Which blip? - https://docs.fivem.net/docs/game-references/blips/
Scale = 0.7, -- Scale of the blip.
Colour = 31, -- Color of the blip. - https://docs.fivem.net/docs/game-references/blips/
}
Config.VehicleProps = {
Boxes = "m23_1_prop_m31_plasticcrate_01a",
Shovel = "xm_prop_x17_shovel_01a",
Brush = "v_serv_bs_shvbrush",
Drinks = "prop_crate_11e",
}
Config.EquipmentItems = {
Shovel = "shovel",
Brush = "brush",
}
Config.AttachCoords = {
[1] = { x = -0.52, y = -2.3, z = -0.1, type = "Boxes", rx = 0.0, ry = 0.0, rz = 90.0 },
[2] = { x = 0.01, y = -2.3, z = -0.1, type = "Boxes", rx = 0.0, ry = 0.0, rz = 90.0 },
[3] = { x = 0.5, y = -2.3, z = -0.1, type = "Drinks", rx = 0.0, ry = 0.0, rz = 0.0 },
[4] = { x = -0.8, y = 1.4, z = 0.472, type = "Shovel", rx = -90.0, ry = 180.0, rz = 90.0 },
[5] = { x = 0.29, y = -1.52, z = -0.1, type = "Boxes", rx = 0.0, ry = 0.0, rz = 0.0 },
[6] = { x = -0.29, y = -1.52, z = -0.1, type = "Boxes", rx = 0.0, ry = 0.0, rz = 0.0 },
[7] = { x = 0.03, y = -1.1, z = -0.1, type = "Brush", rx = 90.0, ry = 0.0, rz = 30.0 },
}
Config.UseDistance = true -- Use distances, where the workers get punished if they're to far awway
Config.Distance = {
Warning = 500, -- Distance for a warning
Action = 700, -- Distance to punish
}
Config.ExcavationLeaderPed = {
Coords = {x = 2964.78, y = 2745.61, z = 42.41, h = 230.54}, -- Always do minus 1 for z
Ped = "s_m_y_construct_02",
Blip = true,
}
Config.FoodStandLoc = {
Coords = { x = 2995.4155, y = 2761.2458, z = 42.7972 },
Ped = "s_m_y_construct_02",
UsePed = false,
Heading = 250.7664,
Blip = true,
}
Config.FoodShop = {
[1] = {"sandwich", "Sandwich", price = 25, useRiskMulitiplicator = true, icon = ""},
[2] = {"water_bottle", "Wasser", price = 25, useRiskMulitiplicator = true, icon = ""},
}
-- Location of the way point to the excavation site 2995.4155, 2761.2458, 42.7972, 250.7664
Config.Waypoint = {x = 2991.73, y = 2773.98, z = 42.97}
-- Marker Configuration
Config.Marker = {
Type = 2,
--/// Important!!!
Coords = {x = 2569.35, y = 2720.34, z = 42.96}, -- Where to open the job menu?
Scale = {x = 0.5, y = 0.5, z = 0.5}, -- Scale of the marker.
Color = {r = 21, g = 151, b = 226, a = 100}, -- Color of the marker. - http://www-db.deis.unibo.it/courses/TW/DOCS/w3schools/colors/colors_picker.asp-colorhex=00BFFF.html#gsc.tab=0
DrawDistance = 15.0 -- When should the marker be drawed?
}
Config.Blip = {
Sprite = 134, --- Which blip? - https://docs.fivem.net/docs/game-references/blips/
Scale = 1.0, -- Scale of the blip.
Colour = 31, -- Color of the blip. - https://docs.fivem.net/docs/game-references/blips/
Coords = {x = 2572.01, y = 2716.6, z = 42.52}, -- Coords of the blip
}
Config.Levels = {
[1] = {label = "Anfänger", name = "starter", minCount = 0, riskMultiplicator = 1.0},
[2] = {label = "Lehrling", name = "apprentice", minCount = 100, riskMultiplicator = 0.95},
[3] = {label = "Geselle", name = "journeyman", minCount = 250, riskMultiplicator = 0.90},
[4] = {label = "Meister", name = "master", minCount = 750, riskMultiplicator = 0.85},
}
-- Bone Types:
-- Add as many you want
-- You can add new types for bones
Config.DinoDigs = {
[1] = {label = "Stegosaurus", name = "dino_1", minLevel = "starter", icon = "fas fa-wrench",
bones = {
{label = "Stegosaurus Rückenplatte", item = "stego_plate", rarity = 0.2, value = 50, type = "plate"},
{label = "Stegosaurus Schwanzstachel", item = "stego_spike", rarity = 0.1, value = 100, type = "spike"},
{label = "Stegosaurus Schädel", item = "stego_skull", rarity = 0.05, value = 150, type = "skull"},
{label = "Stegosaurus Zahn", item = "stego_tooth", rarity = 0.03, value = 200, type = "tooth"},
},
coords = {
location = {x = 2942.7783, y = 2783.5793, z = 39.6862},
prop = {x = 2942.6912, y = 2782.9551, z = 39.6277, rx = 0.0, ry = 0.0, rz = 90.0, model = "prop_ld_flow_bottle"},
}},
[2] = {label = "Velociraptor", name = "dino_2", minLevel = "apprentice", icon = "fas fa-wrench",
bones = {
{label = "Velociraptor Kralle", item = "raptor_claw", rarity = 0.2, value = 250, type = "claw"},
{label = "Velociraptor Schädel", item = "raptor_skull", rarity = 0.05, value = 300, type = "skull"},
{label = "Velociraptor Beinknochen", item = "raptor_leg", rarity = 0.1, value = 350, type = "leg"},
},
coords = {
location = {x = 2967.2378, y = 2782.5303, z = 39.1160},
prop = {x = 0, y = 0, z = 0, rx = 0, ry = 0, rz = 0, model = ""},
}},
[3] = {label = "Brachiosaurus", name = "dino_3", minLevel = "journeyman", icon = "fas fa-wrench",
bones = {
{label = "Brachiosaurus Wirbel", item = "brachio_vertebra", rarity = 0.2, value = 400, type = "whirl"},
{label = "Brachiosaurus Beinknochen", item = "brachio_femur", rarity = 0.05, value = 500, type = "leg"},
{label = "Brachiosaurus Schädel", item = "brachio_skull", rarity = 0.015, value = 550, type = "skull"},
},
coords = {
location = {x = 2976.0815, y = 2786.8638, z = 39.8101},
prop = {x = 0, y = 0, z = 0, rx = 0, ry = 0, rz = 0, model = ""},
}},
[4] = {label = "Tyrannosaurus Rex", name = "dino_4", minLevel = "master", icon = "fas fa-wrench",
bones = {
{label = "T-Rex Zahn", item = "t_rex_tooth", rarity = 0.1, value = 750, type = "tooth"},
{label = "T-Rex Kralle", item = "t_rex_jaw", rarity = 0.05, value = 800, type = "claw"},
{label = "T-Rex Schädel", item = "t_rex_skull", rarity = 0.01, value = 900, type = "skull"},
},
coords = {
location = {x = 2938.9976, y = 2801.6609, z = 41.1359},
prop = {x = 0, y = 0, z = 0, rx = 0, ry = 0, rz = 0, model = ""},
}},
}
Config.Baerenstein = {
chance = 0.001,
item = "amber",
label = "Bärenstein",
value = 5000
}
Config.DamagedBone = {
item = "bone_fragment",
label = "Beschädigter Fossilrest",
value = 50,
chance = 0.25 -- z. B. 25 % Wahrscheinlichkeit für beschädigten Knochen
}
Config.SellPoint = {
location = {x = 858.5445, y = -3202.4680, z = 5.9950},
ped = "s_m_y_construct_02",
pedlocation = {x = 858.5445, y = -3202.4680, z = 4.9950, h = 180.1094},
}
Config.Buyers = {
[1] = {
label = "Dr. Schädelstein",
specialty = {"skull"},
specialtyBonus = 1.3,
multiplier = 1.1,
chance = 0.2,
description = "Zahlt extra für Schädel und Kiefer.",
},
[2] = {
label = "Museum Komplettus",
specialty = {"jaw"},
specialtyBonus = 1.4,
multiplier = 1.0,
chance = 0.5,
description = "Zahlt extra für Kiefer.",
},
[3] = {
label = "Baron von Plattus",
specialty = {"plate"},
specialtyBonus = 1.3,
multiplier = 1.2,
chance = 0.3,
description = "Sammelt seltene Panzerplatten.",
},
[4] = {
label = "Spicula & Co.",
specialty = {"spike"},
specialtyBonus = 1.4,
multiplier = 1.0,
chance = 0.25,
description = "Hat ein Faible für Stacheln.",
},
[5] = {
label = "Dentaurus GmbH",
specialty = {"tooth"},
specialtyBonus = 1.4,
multiplier = 1.1,
chance = 0.4,
description = "Zahlt gut für Zähne aller Art.",
},
[6] = {
label = "KlauenKönig",
specialty = {"claw"},
specialtyBonus = 1.4,
multiplier = 1.0,
chance = 0.35,
description = "Spezialisiert auf Klauen und Krallen.",
},
[7] = {
label = "Bein & Bein Fossilienhandel",
specialty = {"leg"},
specialtyBonus = 1.3,
multiplier = 1.2,
chance = 0.3,
description = "Interessiert sich besonders für Beine.",
},
[8] = {
label = "WirbelWert",
specialty = {"whirl"},
specialtyBonus = 1.4,
multiplier = 1.1,
chance = 0.2,
description = "Sucht nach seltenen Wirbeln.",
},
[9] = {
label = "Dr. Mixalot",
specialty = {"tooth", "claw"},
specialtyBonus = 1.3,
multiplier = 1.3,
chance = 0.45,
description = "Liebt Kombinationen aus Zähnen und Klauen.",
},
[10] = {
label = "Fossil Fusion",
specialty = {"plate", "spike", "whirl"},
specialtyBonus = 1.2,
multiplier = 1.4,
chance = 0.5,
description = "Zahlt gut für komplexe Fossilienstrukturen.",
},
[11] = {
label = "KnochenKunst",
specialty = {"skull", "leg"},
specialtyBonus = 1.4,
multiplier = 1.2,
chance = 0.3,
description = "Verwendet Schädel und Beine für Kunstwerke.",
},
[12] = {
label = "Sammler Saurus",
specialty = {"claw", "spike", "tooth"},
specialtyBonus = 1.3,
multiplier = 1.3,
chance = 0.4,
description = "Sammelt aggressive Fossilteile.",
},
}
Config.Clothe = { -- Clothe for the job
paleontologe = {
male = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 12, ['torso_2'] = 7,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 1, ['chain_1'] = 0,
['pants_1'] = 15, ['pants_2'] = 7,
['shoes_1'] = 62, ['shoes_2'] = 0,
['helmet_1'] = 13, ['helmet_2'] = 2,
['vest_1'] = 0, ['vest_2'] = 0,
--['glasses_1']= 5, ['glasses_2'] = 0
},
female = {
['tshirt_1'] = 20, ['tshirt_2'] = 1,
['torso_1'] = 353, ['torso_2'] = 7,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 1, ['chain_1'] = 0,
['pants_1'] = 90, ['pants_2'] = 6,
['shoes_1'] = 25, ['shoes_2'] = 0,
['helmet_1'] = 103, ['helmet_2'] = 25,
['glasses_1']= 0, ['glasses_2'] = 0
}
},
}
Last updated